Virtual worlds as a research tool
July 30th, 2007 by Randy Riddle
Two recent papers in Science and Nature review the use of virtual worlds, such as Second Life and World of Warcraft, to carry out experiments; researchers are beginning to use virtual worlds to examine human behavior and test artificial intelligence since there is a large population of possible subjects and ways to create almost identical situations for experiments.
The New Scientist Techology blog gives a good summary of the papers.
In teaching, virtual worlds might be a compelling way to bring students into the research process in some subject areas.


