7 ways games can contribute to learning
In this 15 minute video, Tom Chatfield makes compelling arguments on how lessons learned from gaming can be applied to education and other fields. His 7 lessons are :
- Measuring constant progress, giving learners chances to constantly progress and showing that progress visually using experience bars.
- Have multiple long and short term aims.
- Reward effort constantly, even for trying and failing.
- Feedback needs to be rapid, frequent and clear.
- Elements of uncertainty enhance our natural motivation.
- We can find windows of enhanced attention when learners are more likely to retain information and gain confidence.
- Other people. People like doing stuff with peers and collaborating, as a reward in itself.
A colleague pointed out to me that many of the points about effective gaming overlap with seven principles for good practice for undergraduate education.
Neal Caidin
Neal provides oversight of Duke’s Learning Management System (Blackboard) and support for CIT technical activities. He is the Head, Applications - CIT, is involved in departmental planning, is co-lead of the Academic Tools group, on a library planning group for strategic vision for the Libraries’ web interfaces , and participates in the Duke eLearning Roadmap group, which is charged to provide an ongoing assessment of the eLearning needs of the campus community and identifying the tools, support and infrastructure that should be centrally provided . Neal's interests include information technology, open source software and open educational resources, theater games (improv), and project management. Neal is a PMP certified Project Manager by the Project Management Institute. He is one of the senior instructors on the education committee of the NC PMI, the North Carolina Chapter of the Project Management Institute.
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