Decades of research have shown many uses of technology can improve both the teaching process and the learning outcomes for students. When planning to evaluate instructional technology use, identifying what outcomes to measure begins with considering existing evidence about effective uses of technology in instruction.
Below is a list of pedagogical objectives summarized from Kozma and Johnston* for which instructional technology has been shown to have a positive effect. In the left hand column each objective includes links to related strategies, ideas, and tools; the right hand column links to profiles on the CIT Web site of Duke faculty projects where these strategies have been put in practice.
| Objective | Duke Examples |
|---|---|
|
Support students in actively building knowledge rather than being passive receptors of information
|
Web 2.0 and podcasting projects:
|
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Bring real-world situations into the classroom
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Authentic learning projects:
|
|
Move beyond text only to rich multiple representations of ideas |
Projects incorporating visual and auditory representations:
|
|
Reinforce basic concepts to achieve mastery
|
Reinforcing basic concepts:
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| Enhance collaboration in learning | Collaborative learning:
|
| Explore connections using digital and hypermedia environments |
Visualizing data connections:
|
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Employ simulations in place of laboratory experiments or other virtual applications |
Simulations:
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* Kozma, R. B. and Johnston, J. (1991) The technological revolution comes to the classroom. Change, 23 (1), 10-23.