This is a collection of profiles of instructional technology projects at Duke.To find projects by keyword, use the filters to the right to limit the display, or use the search box above.

Exploring architecture in Second Life

Annabel Wharton, William B. Hamilton Professor
Art, Art History & Visual Studies

How is our relationship to physical space changing as space becomes “virtual”?  What do virtual spaces reveal about the people and circumstances that create them?  Those are questions asked by Annabel Wharton, Professor in Art, Art History & Visual Studies, in her research on Medieval and Modern Architecture.

Over the past few months, Wharton has explored Second Life, an immersive world inhabited by several million avatars representing real life humans, as well as Assassin’s Creed, a popular video game set in thirteenth century Palestine and Syria. She is examining the effects of digital architectures on those who navigate those virtual realms. In Fall 2009, she plans to teach a course on Jerusalem in which students will join her in investigating the power of architecture in these new media.

For the past four years, Wharton has been studying “pathological architectures,” seeking to understand and describe the ways that “sick” buildings affect the people who occupy them. More broadly, she is interested in how architectures act as agents in modifying the way humans live.  Her work in exploring architectures in Second Life and video games is preparation for the last chapter of her book.

“It’s impossible to understand space conventionally any longer; digital worlds and immersive spaces play too large part in our economy and culture to ignore,” Wharton said.

“I expected myself to be a kind of tourist in Second Life and in video games. But the space is invasive; it doesn’t allow you to be simply an objective observer. I have become subjectively engaged, in a way that surprised me. ”

Wharton also noted that, in Second Life, the spaces are created by the avatars themselves; both shaping and acting is an expression of their producers.  As opposed to “real” life, objects retain  reference to those who made them. A chair or a house in real life is anonymous; a chair or a house in Second Life, with a click of the mouse, reveals its creator. Search engines allow you to invite those makers to talk to you about their work.

For example, during the recent presidential campaign, Wharton explored the Second Life spaces created by Democrats and Republicans. Democratic spaces were functional, open, modern, information-centered. Republican sites were architecturally elaborate with classicizing buildings and the intimacy of Main Street. She drew from her observations conclusions about the working of the “public sphere” in immersive worlds.

For faculty thinking about integrating Google Earth, Second Life or video games into a course, Wharton suggests becoming familiar with the technology first.  She compares it to learning a new language or visiting a new city with its own culture and conventions. Each technology may take several weeks of learning its mechanisms and exploring its   the territory to feel “at home”.

With Second Life, Wharton recommends having students to visit a variety of spaces, some connected directly with the course contents and some not, in order to accustom themselves to navigating the space and interacting with other residents. But finally students can construct the historical sites they are studying in three dimensions so that they and other avatars may walk through them.

Most residents of Second Life are “in world” for social purposes or for entertainment—from soft-porn to “dancing for Jesus.” But groups engaged in politics, education, art and music are also active there. Avatars can walk around the Sistine Chapel and the Temple at Karnak or they can attend discussions of Obama’s Cairo speech with Egyptians, Turks, Iranians and other Muslims from around the real world. The first brief piece that Wharton wrote about Second Life described her first visit during the Gaza War to the newly opened Palestine Holocaust Museum (article at iReport).

“It is really worth investigating digital technologies,” Wharton says, “They give you a new means of rethinking your old assumptions—a central concern of education.”

Google Earth in the Mojave Desert

Peter Haff, Professor of Geology and Civil and Environmental Engineering, Nicholas School of the Environment, Earth & Ocean Sciences

Project Description:

Dr. Peter Haff’s class used Google Earth for their final project in the American Southwest (EOS 181S.01). They took a field trip to the Mojave Desert in October to study geologic features, including volcanism, tectonics, soils and weathering, paleo-lakes, wind-blown sand and dust, landslides, and alluvial fans. Prior to the field trip, the students selected biological, geological and astronomical topics to prepare for presentations in the field. At the end of the semester, students took the Earth and Ocean Sciences department (and me) on a virtual tour of their field trip using Google Earth. We followed the track of the trip to see the geological features and embedded photos and information supplied by the students. The students took turns explaining the features illustrated in Google Earth and their photos, including dunes, granite outcrops, vegetation zoning, desert pavement, dry lakes, badlands, bighorn sheep, craters, fault scarps, petroglyphs, a borax mine, relic shorelines, lava tubes and alien fresh jerky.

The students and Dr. Haff collaborated to create the Google Earth file, pooling their pictures and information. The students found that using Google Earth enhanced their learning because it provided:

  • a sense of scale
  • the ability to make measurements
  • an overview of the area
  • context for what they were seeing
  • orientation.

Read more about this course in Duke Magazine.

More information, examples and tutorials about Google Earth can be found on their website; or, contact CIT for help incorporating Google Earth into your course.



Project start date: 8/25/2008

Duke Nursing Students Created Health Policy Advocacy Videos

Nancy M. Short
Associate Clinical Professor, Duke School of Nursing

Doctor of Nursing Practice (DNP) students engaged in a unique active learning experience in Spring 2009 as they tackled Nursing 652 Transforming The Nation’s Health at the Duke School of Nursing.  Dr. Nancy M. Short regularly challenged students to push far beyond their level of comfort.  One assignment required students to prepare a script, plan interviews and settings and “shoot” a health policy advocacy video.  Students checked out Flip camcorders at the Link and participated in a custom hand-on training workshop provided by CIT. Within a three-week time window, the students used Flip camcorders to film the scenes and edited “draft videos” with the built-in FlipShare software.  After the instructor’s review and approval, eleven of the 23 videos have been launched on the DUSON YouTube Channel and can be seen under the playlist of the Influencing Health Policy.

In addition to the digital video assignment, students in N652 presented oral advocacy presentations to a panel of lobbyists and elected officials, developed a 1 page advocacy fact sheet for a policymaker, and wrote a health issue analysis paper.

Click the image below to watch all of the 11 video clips.

students creaded video clips

Additional Information

Dr. Short is an alumna of the RWJF Health Policy Fellowship and spent 2005 as a health legislative aide in the office of the U.S. Senate Majority Leader, Senator Bill Frist.

Blackboard Great Ideas: Student website projects

Amaryllis Rodriguez
Lecturing Fellow, Romance Studies

Blackboard wikis (websites which allow collaborative editing) are a convenient means for students to create websites as course projects. Amaryllis Rodriguez had students in her Italian courses create wikis in Blackboard focused on topics relevant to the course content. Students created a wiki (in Italian) advertising an Italian cruise line as well as a wiki about current environmental problems. Finally, the wiki tool was used for a group project in which students were asked to design an online newspaper modeled on existing Italian newspapers. Students were able to create these projects quickly using the easy tools built into Blackboard, and all students could see each others’ work and comment on it. The instructor also found it easy to grade and comment on the students’ work.

Blackboard Great Ideas: Langage writing practice

Robert Kilpatrick
Senior Lecturing Fellow, Romance Languages

French instructor Robert Kilpatrick uses blogs in Blackboard to provide students with opportunities to practice writing French in an unstructured manner, different from the other types of more formal writing students are asked to do in the course. The Blackboard blog was chosen over a public blog to allow the students to write in a space which was private to the course, in deference to their still-developing skills with French. The blog exercises engaged students in the course, and improved their ability to spontaneously write in French compared to previous courses Kilpatrick has taught.

Blackboard Great Ideas: Language speaking assignments

Sandra Valnes Quammen
Senior Lecturing Fellow, Romance Studies

Sandra Valnes Quammen has students in her French classes watch video clips relevant to the course topic and then respond orally to question prompts to improve their French speaking skills. In the past, this course assignment was accomplished primarily using Audacity for audio recording and editing, followed by upload to Blackboard. This year, Valnes Quammen used Wimba Voice Tools (online audio recording built into Blackboard) instead, which streamlined this course assignment considerably.

Blackboard Great Ideas: Language speaking practice

Angela Porcarelli
Lecturing Fellow, Romance Studies

In language learning, opportunities to practice in the target language are of primary importance. In Angela Porcarelli’s Italian courses, Wimba Voice Tools (audio recording built into Blackboard) are used to provide extra time outside the classroom for students to practice their Italian listening and speaking skills. Wimba allows the students to easily re-record their assignments before submitting to the instructor, until the student is comfortable with their response. By practicing with Wimba throughout the semester, students were more comfortable with their end-of-semester oral presentations, and produced higher-quality final assignments.

Blackboard Great Ideas: Collaborative writing

Cary Moskovitz
Director, Writing in the Disciplines, Thompson Writing Program

An essential part of Cary Moskovitz’s Writing 20 courses is collaborative writing, encouraging students to work together to improve their skills. Cary discusses in this video how he uses Blackboard’s Wiki feature for collaborative writing assignments. The tool allows students to work anywhere, produce documents in parts with multiple pages, and view a history of their work.

Blackboard Great Ideas: Peer review and discussions

Vicki Russell
Senior Lecturing Fellow and Director, Writing Studio

Vicki Russell expects students in her Writing 20 course to actively participate in discussions of readings and peer review of writing assignments. In this video, Vicki explains how she uses Discussion Boards and Wimba Voice Tools to help students give feedback in written and audio form to writing assignments.

Blackboard Great Ideas: Organizing your course

Christine Beaule
Mellon Lecturing Fellow, Professor in University Writing Program

Christine Beaule’s Writing 20 course syllabus and her Blackboard course site have evolved together over time. In this video, Christine talks about how she uses Blackboard’s content sections to organize material for her course into units, each containing assignments, handouts and reading materials that make the course outline clear to the students.


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