Archive for the ‘Information Science + Information Studies’ Category


Creation of Multimedia Maps

Victoria Szabo, Program Director, Information Science + Information Studies

Richard Lucic, Associate Department Chair and Associate Professor of the Practice, Computer Science, Information Science + Information Studies (ISIS) Curriculum Director

Project Description:

ISIS students explored handheld devices for collecting data to create annotated maps. Students investigated GPS-enabled camera technologies and tracking software to determine the best tools and practices to create maps for a remote community. They created a toolkit, with a variety of devices and documentation, and an associated website, ISISmapping.  This toolkit will be used in DukeEngage project in Muhuru Bay, Kenya in the summer of 2009. 

The ultimate goal of this project is to create information-rich maps to be used in school and community center planning, fund raising, outreach, and education, in collaborate with DukeEngage, WISER, and members of the local Kenyan community.

Victoria Szabo and Sherryl Broverman will present this project at the 2009 Educause conference.

Project start date: 12/3/2008

Funding awarded: $10,040



Online virtual worlds

Victoria Szabo, Program Director for Information Science + Information Studies, Arts & Sciences

Project description
ISIS (Information Science + Information Studies) explored Second Life for teaching and learning. Students studied virtual worlds as social phenomena and “texts” as well as technical aspects like 3d modeling, scripting, and virtual space design. Projects included: construction of a student project gallery and virtual labyrinth for the ISIS Focus cluster; research assignments in Gender and Digital Culture; developing virtual world content in ISIS 140 and 240; a “getting started” script garden; a Next Newsroom prototype, and a virtual economics experiment (co-funded by VSI).

ISIS is currently consulting with faculty in several departments: in Education, to create the English Café, in Nursing, to provide an online classroom environment; in Writing, to launch a Virtual Writing Center and with the Office of Institutional Equity to launch a virtual diversity training center. In addition, ISIS explored Croquet, Qwaq, and Project Wonderland to assess appropriate applications.

“We came into this project with some experience with Second Life, but also with the broader goal of understanding how virtual world environments can benefit our curriculum as well as be a rewarding object of inquiry. Second Life’s strengths are in its sociability, the ease in getting started, and the support resources available for it. Its limits are in house-only tool, the time it takes for users to get up to speed for construction activities and scripting (as opposed to just participating), and the challenges in integrating it into other systems.”

–Victoria Szabo

Find out more about these virtual world explorations, consider using Second Life in your class,  or learn how to get started with Second Life.

Project start date: 5/4/2007
Funding awarded: $ 2,500

More information:
Focus Cluster on Virtual Realities
Course descriptions
Project wiki
Second Life at Duke



iPods Help Carry On Class Discussions

Duke University professor Richard Lucic’s course on information technology and society features frequent guest lecturers discussing how various technologies influence their disciplines.

In order to capture and carry forward class discussions begun by guest lecturers, Lucic records those classes with an iPod; then he posts the recordings on a class Web site for students to download and review on their computers or iPods.

Sophomore Ryan Sparrow got the assignment of leading a class discussion to further explore issues raised in two guest lectures, by Duke art history professor Anya Belkina, on her use of computer software to create video animations as works of art. Lucic class

Sparrow explained one way he prepared for his presentation. “I downloaded the lectures from the [class Web site] and I put them on my iPod,” he said. “One of them I listened to while I was at work at the Provost’s office. I was upstairs in the attic doing some filing and I got to just listen to the lecture and take some notes.” (The recording from Belkina’s first lecture was particularly helpful for Sparrow, who had missed that class after staying up late to complete an engineering project.)

Listening to the recordings, Sparrow homed in on issues he thought would spark further discussion, such as Belkina’s thoughts about the potentially ephemeral nature of digital art and the transition from using a paintbrush to a computer .

Professor Anya Belkina gave two guest lectures on using computer software to create artistic animations to a class in Duke’s Information Science and Information Studies certificate program. Listen to a portion of her first talk recorded with an iPod for students to review.

In his class presentation, Sparrow gave examples of technology intersecting with art — such as 3-D printers that “print” sculptures and animation software used to design movies like “Finding Nemo” — then posed his discussion questions. (Some students use their iPods to transport large multimedia files for their presentations, but Sparrow did not.)

Remarks from his peers ranged from how Japanese animé has created stars out of voiceover artists to the notion that computer programs themselves can be works of art.

Lucic said he plans to use audio segments of guest lectures to promote his course, which is part of Duke’s Information Science and Information Studies certificate program.

iPods were also a topic of class discussion later in the semester.



Use of iPods and Podcasting in Courses

Richard Lucic talks about his use of iPods in his class and about his participation in the Duke Digital Initiative.