Archive for the ‘Pedagogy’ Category


Featured article: A Rubric for Improving the Quality of Online Courses

International Journal of Nursing Education Scholarship, a leading journal in its field has recently listed a featured article written by the CIT nursing fellows.

rubricpicThe article published in 2008, “A Rubric for Improving the Quality of Online Courses” (by Jane Blood-Siegfried, Nancy Short, Carla Gene Rapp, Elizabeth Hill, Steve Talbert, John Skinner, Amy Campbell, and Linda Goodwin) describes an evaluation rubric to measure quality in the graduate online curriculum, offering a useful tool for online course development.

Dr. Short and Dr. Blood-Siegfried are happy to know people found this rubric was useful, “Over 1000 downloads have occurred for the first release so I guess they decided to feature it again… It (the rubric) certainly is important for our own programs. I am pleased to see that it has finally been featured. We did a lot of good work that year with our CIT partners.”

The full text of the article is available for download.

About the Fellowship:

nursing-04-groupSix Nursing faculty and one graduate student participated in a CIT Fellows Program to develop methods evaluate the quality of the School’s online courses. The group created an evaluation rubric, applied it to their courses, and conducted student focus groups to provide feedback about online course quality. The group also performed a curriculum analysis to locate gaps in content coverage in their series of core courses. Visit the Fellows Program archive page to know more about the fellowship participants, activities, outcomes, and student focus group feedback, etc.



Exploring architecture in Second Life

Annabel Wharton, William B. Hamilton Professor
Art, Art History & Visual Studies

How is our relationship to physical space changing as space becomes “virtual”?  What do virtual spaces reveal about the people and circumstances that create them?  Those are questions asked by Annabel Wharton, Professor in Art, Art History & Visual Studies, in her research on Medieval and Modern Architecture.

Over the past few months, Wharton has explored Second Life, an immersive world inhabited by several million avatars representing real life humans, as well as Assassin’s Creed, a popular video game set in thirteenth century Palestine and Syria. She is examining the effects of digital architectures on those who navigate those virtual realms. In Fall 2009, she plans to teach a course on Jerusalem in which students will join her in investigating the power of architecture in these new media.

For the past four years, Wharton has been studying “pathological architectures,” seeking to understand and describe the ways that “sick” buildings affect the people who occupy them. More broadly, she is interested in how architectures act as agents in modifying the way humans live.  Her work in exploring architectures in Second Life and video games is preparation for the last chapter of her book.

“It’s impossible to understand space conventionally any longer; digital worlds and immersive spaces play too large part in our economy and culture to ignore,” Wharton said.

“I expected myself to be a kind of tourist in Second Life and in video games. But the space is invasive; it doesn’t allow you to be simply an objective observer. I have become subjectively engaged, in a way that surprised me. ”

Wharton also noted that, in Second Life, the spaces are created by the avatars themselves; both shaping and acting is an expression of their producers.  As opposed to “real” life, objects retain  reference to those who made them. A chair or a house in real life is anonymous; a chair or a house in Second Life, with a click of the mouse, reveals its creator. Search engines allow you to invite those makers to talk to you about their work.

For example, during the recent presidential campaign, Wharton explored the Second Life spaces created by Democrats and Republicans. Democratic spaces were functional, open, modern, information-centered. Republican sites were architecturally elaborate with classicizing buildings and the intimacy of Main Street. She drew from her observations conclusions about the working of the “public sphere” in immersive worlds.

For faculty thinking about integrating Google Earth, Second Life or video games into a course, Wharton suggests becoming familiar with the technology first.  She compares it to learning a new language or visiting a new city with its own culture and conventions. Each technology may take several weeks of learning its mechanisms and exploring its   the territory to feel “at home”.

With Second Life, Wharton recommends having students to visit a variety of spaces, some connected directly with the course contents and some not, in order to accustom themselves to navigating the space and interacting with other residents. But finally students can construct the historical sites they are studying in three dimensions so that they and other avatars may walk through them.

Most residents of Second Life are “in world” for social purposes or for entertainment—from soft-porn to “dancing for Jesus.” But groups engaged in politics, education, art and music are also active there. Avatars can walk around the Sistine Chapel and the Temple at Karnak or they can attend discussions of Obama’s Cairo speech with Egyptians, Turks, Iranians and other Muslims from around the real world. The first brief piece that Wharton wrote about Second Life described her first visit during the Gaza War to the newly opened Palestine Holocaust Museum (article at iReport).

“It is really worth investigating digital technologies,” Wharton says, “They give you a new means of rethinking your old assumptions—a central concern of education.”



Google Earth in the Mojave Desert

Peter Haff, Professor of Geology and Civil and Environmental Engineering, Nicholas School of the Environment, Earth & Ocean Sciences

Project Description:

Dr. Peter Haff’s class used Google Earth for their final project in the American Southwest (EOS 181S.01). They took a field trip to the Mojave Desert in October to study geologic features, including volcanism, tectonics, soils and weathering, paleo-lakes, wind-blown sand and dust, landslides, and alluvial fans. Prior to the field trip, the students selected biological, geological and astronomical topics to prepare for presentations in the field. At the end of the semester, students took the Earth and Ocean Sciences department (and me) on a virtual tour of their field trip using Google Earth. We followed the track of the trip to see the geological features and embedded photos and information supplied by the students. The students took turns explaining the features illustrated in Google Earth and their photos, including dunes, granite outcrops, vegetation zoning, desert pavement, dry lakes, badlands, bighorn sheep, craters, fault scarps, petroglyphs, a borax mine, relic shorelines, lava tubes and alien fresh jerky.

The students and Dr. Haff collaborated to create the Google Earth file, pooling their pictures and information. The students found that using Google Earth enhanced their learning because it provided:

  • a sense of scale
  • the ability to make measurements
  • an overview of the area
  • context for what they were seeing
  • orientation.

Read more about this course in Duke Magazine.

More information, examples and tutorials about Google Earth can be found on their website; or, contact CIT for help incorporating Google Earth into your course.



Project start date: 8/25/2008



Latin American & Caribbean Studies ePortfolio: Measuring Student Learning Outcomes

Antonio Arce, Academic Program Coordinator, Center for Latin American & Caribbean Studies

Project Description:

The Center for Latin American and Caribbean Studies (CLACS) offers a certificate for Duke students “interested in documenting their expertise and coursework focused on the region.” CIT is providing funding and consulting to enable CLACS to design and implement a process for evaluating their program with Chalk&Wire’s ePortfolio2 assessment software. By adding papers, videos and other ‘artifacts’ (examples of their learning) to a structured portfolio, students will benefit from receiving more feedback and guidance from faculty and program staff. Arce hopes that this evaluation process will help to “re-structure the certificate offerings, track student progress, and measure the impact of our curriculum and extra-curricular events on the learning outcomes of our students.”

Project start date: 12/15/2008
Funding awarded
:  $2750



Duke Dance Database: Creation of a Digital Multimedia Archive for Live Dance Performance

Tyler Walters, Associate Professor of the Practice, Dance
Martin Brooke, Associate Professor, Electrical and Computer Engineering

Project Description:

Currently, archiving of dance performance for study by students is done on an ad-hoc basis with limited impact.  While video has been used to some extent, a two dimensional representation of dance has limited value when multiple performers are involved or when the views recorded do not provide essential information for students to study certain types of movement.

This project will create the initial stage of a prototype archive of basic ballet vocabulary using 3-D dance recording and archiving.  RFID tags, accelerometers, infrared emitters, and stereo video are among the technologies that will be explored for recording.  The use of virtual reality environments for archive access will be investigated, along with conversion to formal dance notation.

Tyler Walters, using advanced students in Dance at Duke, will collaborate with undergraduate students of Martin Brooke in the ECE undergraduate project class ECE 51, where the students will assemble the basic technologies for capturing and generating the dance data.  The initial prototype of the archive, first using video and later 3d representations, will be used as a teaching aid for Ballet Fundamentals, Ballet I, and Ballet II.

The Center for Instructional Technology is providing funding for the project in addition to loaning four high definition hard drive camcorders that will be used in the dance data capture process.

Project start date: 1/12/2009

Funding awarded:  $6,300



“WIRED! New Representation Technologies for Historical Materials: Fusing Creativity with Scholarship and Communication”

Caroline Bruzelius, Professor, Art, Art History and Visual Studies

Project Description:

Caroline Bruzelius and faculty colleagues Mark Olson, Rachael Brady, Raquel Salvatella de Prada, and Sheila Dillon have developed a new gateway course, “Wired!”, that will integrate new technologies into the teaching of historical disciplines to prepare advanced undergraduates and graduate students to actively engage with and create new media in their scholarly work.  Students in the course will collaborate with faculty at Duke in Computer Science, Engineering and historical disciplines, as well as staff at the Nasher Museum and partners at an archaeological site in Italy to create projects that integrate scholarly research with multimedia documentation and presentation of their work.  The course will be taught for the first time in Spring 2009, with plans to make the course a regular part of the Visual Studies curriculum.

As part of the Strategic Initiative grants program, the Center for Instructional Technology is providing funding to purchase licenses for Strata Foto 3d software for use in the course.  In addition, the CIT is loaning the instructors a professional level SLR digital camera for the class.

Project start date:  1/12/2009

Funding awarded: $1,826



Creation of Multimedia Maps

Victoria Szabo, Program Director, Information Science + Information Studies

Richard Lucic, Associate Department Chair and Associate Professor of the Practice, Computer Science, Information Science + Information Studies (ISIS) Curriculum Director

Project Description:

ISIS students explored handheld devices for collecting data to create annotated maps. Students investigated GPS-enabled camera technologies and tracking software to determine the best tools and practices to create maps for a remote community. They created a toolkit, with a variety of devices and documentation, and an associated website, ISISmapping.  This toolkit will be used in DukeEngage project in Muhuru Bay, Kenya in the summer of 2009. 

The ultimate goal of this project is to create information-rich maps to be used in school and community center planning, fund raising, outreach, and education, in collaborate with DukeEngage, WISER, and members of the local Kenyan community.

Victoria Szabo and Sherryl Broverman will present this project at the 2009 Educause conference.

Project start date: 12/3/2008

Funding awarded: $10,040



Flexible Learning Spaces Fellowship: Susan Wynn

Susan Wynn, Program in Education
Hugh Crumley, Program in Education; Graduate School

As a fellow in CIT’s Flexible Learning Spaces Fellowship (2008), Susan Wynn participated in meetings, mini-workshops, and other fellowship activities centered around the concept of ‘flexible learning‘ – specifically focused on the uses of the technology and space arrangements made possible by Duke’s new teaching and learning space, the Link.

Course overview

During Fall 2008, Wynn co-taught EDU 214 (”Society, Schools and Technology”) with Hugh Crumley in Link Classroom 3. The course was designed for undergraduate students enrolled in the Secondary Teacher Preparation Program and for graduate students enrolled in the Masters of Arts in Teaching. Wynn and Crumley created course goals based on the National Educational Technology Standards (NETS) and Performance Indicators for Teachers. Students need to demonstrate proficiency in these standards as a requirement when earning their North Carolina teaching license.

The core goals of the course were to prepare students to:

  • be able to design lesson plans that demonstrate “best practices” in teaching
  • use technology to support student learning
  • explore technology applications typically not utilized in a high school classroom setting

Uses of technology and flexible learning spaces

Wynn’s and Crumley’s plans for using the Link’s technology and spaces included:

  • using classroom technologies to teach basic HTML skills
  • enabling students to create presentation files
  • demonstrating uses of interactive technologies to support instruction in each student’s discipline (including Web2.0 resources)
  • developing and refining an electronic portfolio (eportfolio) centered on a ‘teaching with technology’ statement
  • script, storyboard, film and edit a digital story
  • explore other teaching tools, such as wikis, blogs, digital images, etc

Creating digital stories

In the following video, Susan Wynn talks about class activities.

Learning about Flip cameras and YouTube

In this video, Hugh Crumley shows students how to use Flip cameras, then sends them out into the Link’s open spaces to film introductions.



Using FlipCams to document art and community at Duke

As part of his course ARTSVIS 54, Introduction to Visual Practice, Bill Fick, Visiting Assistant Professor, had students examine representations of and community reactions to art at Duke.

Using FlipCams, students produced short video interviews and pieces that showed artworks around campus, asking questions that centered around how important art is at the university, potential spaces for artworks and how students in the campus community create and experience art.

The videos were uploaded to a public blog for the course; most of the student videos can be seen in the November postings of the blog.

ARTSVIS 54 Blog:  http://artsvis54.blogspot.com/



Can you hear us now? Research on students using iPods

Julie Reynolds, Mellon Lecturer in Writing & Biology
Vicki Russell
,  Senior Lecturing Fellow and Director, Writing Studio

Julie and Vicki have published a research report on using audio feedback for peer review on student writing.  They used iPods distributed as part of the Duke Digital Initiative, to test if audio feedback is an effective way for students to offer high-quality comments to each other on their writing.   Their report “Can you hear us now?: A comparison of peer review quality when students give audio versus written feedback” (pdf) is published in the annual 2008 edition of The WAC Journal, a national peer-reviewed journal on writing across the curriculum.

Julie and Vicki noticed that when they gave students feedback on their writing, audio feedback was more time-efficient and seemed to be of higher quality than written comments.  They designed a study to find out if students would experience the same efficiency and effectiveness using audio feedback for peer review.  Students in their classes gave and received peer reviews using both audio and written comments.  Students were surveyed about their preferences and perceptions at the end of the semester.  In addition, Julie and Vicki assessed the quality of the peer reviews using defined criteria and two raters for each review.

They found that audio peer reviews contained more specific and higher order comments than written peer reviews.  They conclude that audio feedback significantly improves the quality of peer reviews.  The paper finishes with concrete suggestions based on their results and experiences with students for effectively using audio feedback in the classroom.

This paper is a great example of the Scholarship of Teaching and Learning; Vicki and Julie have carefully researched “what works” in teaching using audio peer reviews, and offered suggestions for others based on their results.