Archive for the ‘Jump Start Grant’ Category


Exploring Second Life for language learning

Giuliana Perco, Senior Lecturing Fellow, Romance Studies – Italian

Project Description:
Giuliana Perco is using Second Life to explore new ways for her Intermediate Italian students to engage with Italian language and culture. Taking advantage of the many Italian cultural resources that already exist in Second Life, she is developing in-world activities for her Italian courses in order to study how effective Second Life is for language instruction with virtual “found” materials. CIT is providing Giuliana with pedagogical consulting on the use of Second Life for language teaching and learning, as well as Second Life workshops for her and her students.

Project start date: 6/9/2008

Funding awarded: $400



Back to the future: Using former students to help develop new curricula

Robert Duvall, Lecturer, Computer Science

Project Description:

Professor Duvall is redesigning his computer science course (CompSci 108 Software Design and Implementation) with the help of course alumni who are now employed in the computer industry.  Based on advice from his alumni consultants, he is incorporating new, real-world examples and focusing on concepts identified by alumni as important to current practices.  For the current semester (Fall 2008), students will meet with members of the Duke community who have relevant experience to offer advice for student projects.  Prof. Duvall is planning to expand this project in the spring semester (2009), by arranging to have course alumni meet with students and critique their projects via web conferencing throughout the semester.

Project start date: 7/31/2008

Funding awarded: $2,800



Camtasia and Blackboard: Distributing library instruction to multiple general chemistry lab sections

Melinda Box, Instructor, Chemistry

Project Description:

Melinda Box and Anne Langley (Chemistry Librarian and Adjunct Professor of Chemistry) are working together to instruct chemistry students how to effectively find chemistry information on the internet (a chemistry scavenger hunt). They have created a video using Camtasia, a screen capture program, demonstrating how to use various online resources.  This video was used in the chemistry sections by the teaching assistants so that Anne does not have to visit all 38 lab sections to repeat the demonstration in person.  In addition, the lab sections do not have to be scheduled in a computer lab.  The video is available in Blackboard for student and teaching assistant use.

Anne says the final video is about 30 minutes long, 22 Mb in size.  She reports:

“I spent between 45 and 50 hours making a 30 minute video for the Chemical Scavenger hunt lab for General Chemistry laboratory. This includes the time I spent learning Camtasia and practicing with it. Next time it won’t take me so long cause I have had practice writing scripts, working the controls, handling the microphone etc. Steep learning curve, but then there is a plateau!”

Videos created for the second semester help present more thorough, uniform, and re-watchable instruction, which was previously presented exclusively by TAs without the help of the librarian.  Videos give students the opportunity to re-watch all or part of either presentation.

The video demonstrations have freed the instructors from having to do the exact same demonstrations for each laboratory section, while providing information that students can refer to later, and allow the instructors to provide more personalized attention to students.

Project start date: 6/18/2008

Funding awarded: $450



The Virtual Duke Oil Field: Using GPS to Teach Introductory Earth Science Students about Oil Exploration

Alex Glass, Instructor, Nicholas School of the Environment

Project Description:

Alex Glass teaches Dynamic Earth, a large lecture course with more than 120 students.  He wanted his students to experience collecting data, analyzing and making inferences just as working geologists do. He designed an assignment where students would use a GPS unit and make observations and measurements to map a virtual oil field. A CIT Jump Start grant purchased the GPS units and materials for wooden stations representing rock outcrops.   Students collected data from field stations (pictured), and used this data to infer a geological map of a virtual Duke campus.

Students found that collecting the data was fairly easy and enjoyable, but analyzing the data to create the cross section was more challenging. The majority of students would recommend this course to other students.

Alex discussed his project at the 2009 CIT Showcase.

Project start date: 7/1/2008

Funding awarded: $1950



Interactive Nursing Education Using Second Life as the 3-D Environment

Constance Johnson, Assistant Professor, School of Nursing

Project descriptionTeaching in the Second Life

The purpose of this project is to establish and pilot a Second Life (SL) learning environment for faculty and students in the Duke School of Nursing (DUSON). Constance Johnson and her colleagues have explored student perceptions of learning using three different environments, and built a virtual classroom structure on the DUSON’s parcel on a Duke SL Island. In addition to building a virtual classroom they have also identified, collated, and developed orientation resources and procedures that could be provided to students and faculty for DUSON in the SL community. They develop and test with the students policies and procedures that could serve as suggested ground rules for DUSON to adopt in their SL learning activities, to ensure that students are able to focus on the educational components of the activities, rather than the novelty of the application and the overwhelming social aspects of SL.

The short-term outcomes of this project are development of a DUSON infrastructure for faculty and student participation in SL, and the assistance of students from at least two different nursing specialty areas and programs with evaluation and tailoring of the infrastructure.

The expected long-term outcomes of this project are facilitated participation of faculty and students from across DUSON, the University, and DUSON’s practice, service, and educational partners, in innovative, 3D learning activities.

Students’ positive feedback and comments in a recent evaluation have proved value of virtual environments: promotes distance education, allows simulation of scenarios, real time interaction between students and professor, interactive with 3 spaces, and self-directed study.  Future directions: to build autopsy rooms and simulation labs.

Watch the YouTube video below to see Dr. Johnson and her students use of virtual world Second Life as a teaching and learning tool:

Project start date: 6/16/2008
Funding awarded: $2,000

Additional information

There is a short overview on the Duke School of Nursing’s website about the work Constance Johnson is doing in Second Life.



Creating a Virtual Environment for Writing

Vicki Russell, Senior Lecturing Fellow and Director, Duke University Writing Studio

Project Description:

Vicki Russell, Director of the Duke University Writing Studio, is investigating innovative ways that tutors can work with students on writing assignments, and students can collaborate on writing projects. Russell, using 3d virtual worlds software, has created a virtual Writing Studio – an online, 3d “space” where students, faculty and writing tutors can collaborate in real time.

The goals of the project are to use the extensive resources for writers available on the Writing Studio Web site as a foundation for creating an interactive virtual learning environment, demonstrating for writers that writing is a dynamic rather than static process. Allowing access to these resources during a tutoring session with students in a real-time virtual environment will provide interactive ways to facilitate writing as recursive rather than linear process. In addition, by creating a virtual environment space for collaborative writing that is expandable and reproducible for other units at Duke, the project will focus on helping writers improve individual written texts and become more self-reflective better writers and provide faculty with tools to help their students become more effective writers and critical thinkers.

Promoting a larger “culture of writing” on the Duke campus, the resource will include spaces for exploring writing resources in non-linear ways to help students during the writing process. The online presence will be a meeting place where writing tutors can assist students with writing assignments and spaces where student organizations can collaborate on writing projects for publication.

Russell was awarded a CIT Strategic Initiative Grant to facilitate the early stages of her project. Russell used funding from the CIT grant to learn more about virtual worlds applications, to investigate different virtual worlds tools determine technical suitability for the project and to survey students about current and potential virtual worlds interest and use.  The grant was also used to develop a plan and paper-prototype as a blueprint for implementing the future development of the virtual Writing Studio.

During the grant term, Russell, working with Writing Studio tutors and graduate students Richard Musselwhite and Jen Walsh, compared different virtual worlds tools (Second Life, Protosphere, Cobalt, and Qwak) and their possible suitability for the project.  Based on factors such as the ability to custom program objects in the application, ease of use, suitability for an academic environment and the facilities for text collaboration, the team choose Qwak, a commercial product built on the Croquet/Cobalt engine, for initial development, with a plan to port the Virtual Writing Studio to Cobalt after testing in courses.

Finally, Russell and the team surveyed students about their prior use of virtual worlds software and the types of features they might find useful in a Virtual Writing Studio.  While only a small number of students had tried some type of virtual worlds software in the past, they expressed interest in chat with tutors, access to help materials and collaborative spaces.

The team built some sample spaces in Qwak based on a paper prototype developed during the grant term.  The CIT provided additional funding to license Qwak for creation of spaces for the Virtual Writing Center so that it could be tested in Spring 2009.

During the semester, Holly Ryan and Jennifer Welsh used the virtual world in their course.  Students in Welsh’s class used Qwaq to create learning rooms that students can visit to discover a wide variety of topics.  In Ryan’s course, students revised writing studio handouts into materials that would be effective for visual kinesthetic and aural learners.  The materials included videos, virtual rooms, PowerPoint slides and additional handouts that are housed in the Virtual Studio for use by future students.  In March 2009, Russell presented at the College Conference on Composition and Communication about the project.

The Virtual Writing Studio was used for sessions between students and writing tutors during the semester to a limited extent.  “The handful of experiences we had were well received and successful, with both students and tutors feeling the medium offered a different and ultimately richer way of interacting with the text under consideration,” Russell said.  Welsh noted in that one student “was able to take as much time as needed to go over the paper, and really work through it”; She also noted that “It’s also clear that working in a virtual space contributed to how they were able to work through the paper– reading through it on a panel, scrolling up or down, highlighting, etc.”

While the Virtual Writing Studio is still a “work in progress”, Russell reports that it has been well received by students.  They plan to continue to explore the most effective ways that students can be aware of the resource and ways to encourage them to try it out.  The Virtual Writing Studio will be continued in Qwaq in the fall and spring.  Faculty interested in trying the Virtual Writing Studio are encouraged to contact Vicki Russell via email for more information.

Student survey questions (PDF)
Student survey results summary (PDF)
Comparison of virtual worlds software (PDF)

Project start date: 5/13/2008
Funding awarded: $4,000



Digital Video Feedback for Voice Performance

Elizabeth Linnartz, Lecturer, Department of Music

Project Description:

Five Duke faculty teach voice lessons at Duke and requested hard-drive based camcorders to explore the impact of recording audio and video of voice lessons, classes and performances for immediate or later review by the student and faculty. The voice faculty currently use iPods to record lessons so that students can hear their work for evaluation, but the addition of video would allow faculty to discuss performance problems that have to do with body mechanics, performance, language and communication skills that are manifested in both aural and visual form.

The CIT loaned three hard-drive based camcorders to the faculty to use in voice lessons and preparations for Spring student recitals in courses Music 95, Voice Lessons (50 students); Music 79B, Class Voice (12 students); and Music 179, Advanced Study: Vocal Performance (12 students). The hard-drive based camcorder allowed faculty to randomly access material for playback for discussions with students, in contrast to a traditional tape-based camcorder that would be more cumbersome for these purposes.

Linnartz said that using the camcorder for feedback saved time during lessons, allowing the students to directly see performance issues and how they could improve. “Having video feedback available for immediate student viewing during lessons drastically increased the students’ receptivity to instruction, speeded up their ownership of both the problem and solutions, and created a quicker and more long-lasting change in both technique and performance,” Linnartz noted.

Since the test use of the camcorders proved successful and promising for future work, the faculty are exploring how to obtain a set of camcorders through their department for permanent use in their courses.

Project start date: 2/27/2008
Funding awarded: equipment loan



The right tool for the job: A comparison of ARC GIS and Google Earth for Undergraduate Research Projects

Julie Reynolds, Mellon Instructor in Writing & Biology
David Shiffman, Instructor, Biology

Project Description

Julie Reynolds and research associate David Shiffman have compared ArcGIS and Google Earth for undergraduate research projects. ArcGIS is a powerful program, but is very expensive and difficult to learn. Google Earth has fewer analytical tools, but is free and very user friendly. Using data generated by student research projects, David compared the capabilities of both programs.

Capability ArcGIS Google Earth Basic
Cost $$$ free
Ease of Use ++
Visual Clarity + ++
Ability to Customize ++ +
Computational Power +++ +

ArcGIS is undeniably a more powerful tool, but it has several drawbacks. The expense and difficulty of learning ArcGIS makes it impractical for short-term, small-scale projects. Google Earth, in contrast, is powerful enough for small-scale projects such as undergraduate research projects and large mapping project that do not require quantitative analysis.

These results are being prepared for publication, and will be used to guide future undergraduate research projects.

Below, left image was created in ArcGIS, image on the right is the same data in Google Earth.
Trails and plant locations in ArcGISTrails and Plant locations plotted in Google Earth
Project start date: 4/1/2008
Funding awarded: $1800



Video Mini-lectures and Video Workbook

Helen Gordon, Assistant Clinical Professor, School of Nursing

Project descriptionflipvideo

This project will develop a series of short video lectures taped via a desk-top, Flip-video on a tiny tripod. A “Video Workbook” will be created for the N220: Nursing Care of the Childbearing Family, upon finishing all recordings.

These recordings will be uploaded to Blackboard, iTunes U, or other media for students to view and download to their iPods. Students will receive a designed workbook with objectives, lecture highlights and worksheets and directed to the lectures which will be numbered on Bb, iTunes U, or other media. Students then can load the lecture on a video iPod for mobile studying, or view the lecture online. This will accompany the regular course materials. But instead of the course coordinator lecturing via PP slides, class room time can be spent processing critical nursing content as it relates to nursing care of the childbearing family.

Helen Gordon foresees how the project makes different: “I spend HOURS lecturing on small segments of content that consume valuable class time. Now students will spend this time, hearing me and seeing me via video mini-lectures. They will have the satisfaction of receiving the content they want….and I will have the class time back to focus on nursing actions of the material… This format will appeal to the audio learning styles of many of the students. The organization and creation of the workbook will be a key shift in how I have taught this before.”

By the end of the summer 2008 semester, Helen Gordon will randomly select about 7 representative students from her over 60 students to form a focus group for evaluating the project.

Project start date: 2/1/2008
Funding awarded: $ 500



Advancing Professional Presentation, Performance Analysis, and Student Learning with ePortfolio2

Alma Blount, Director, Hart Leadership Program, Sanford Institute of Public Policy

Project Description

The Hart Leadership Program, directed by Alma Blount, is exploring different methods of assessment for their program.  The goals of this exploration include the following:

•    overall student work (yielded by improved and standardized assessment methods using rubrics and assessment technologies)
•    student engagement (measured by assessment technologies and past student ratings)
•    student and program exposure via eportfolio publishing and public press

Currently, program faculty and staff have chosen to use eportfolios as a means towards creating a standardized programmatic assessment by generating standard rubrics to assess writing samples (reflective pieces and full papers), along with a completed eportfolio presentation (public webpages generated by the students’ work).  The program has decided to use Chalk&Wire’s ePortfolio2 product to meet the aforementioned goals.

Project Started: Dec 2007
Funding: $4300